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Robotic Serpentine Wall

Robotic Serpentine Wall

Robotic Serpentine Wall

Description

The project “Robotic Serpentine Wall” investigates new, unexpected uses of wood to construct an inhabitable structure. It created a structure that 1) celebrates steam bending’s ability to radically change wood’s structural potential; 2) is inhabitable, improves the site on which it was built, and is connected with the history of its larger context; and 3) was data- and mathematically driven.

Program Development

This project responded to its site—the North Terrace of UVA’s School of Architecture—in two ways. First, it negotiated the step between the ground and the top of the planter box, a distance of 26 ½”, in a way that encourages small group interactions. Second, the form responds to the complex history of serpentine walls at UVA. This sinusoidal shape was manipulated to create a structure that produced a small gathering area on one side and a seat on the other. It was then reverse-engineered to minimize the number of unique components upon construction.

Several experiments were conducted to test the amount that pieces of birch plywood and oak plywood reverted to their original shape following steaming and either bending or twisting; birch plywood performed better in both. A third experiment determined plywood pieces needed to be a minimum length of 24” to prevent cracking as a result of twisting.

Prototyping the structure led to the discovery that the primary pieces work in tension, not compression. This in turn resulted in the inclusion of additional support pieces for greater structural stability.

The final design was constructed through a complex process of cutting, twisting and bending, and slotting the pieces together. Each piece was machine cut according to the specific measurements dictated by the digital design. They were then steamed before being twisted and bent into position, allowed to dry, and put together. The final assembly process revealed that the connections between wall sections were necessary for the structure to be free-standing.

This project was awarded the 2021 Bruce Abbey Technology Award. It was featured on the University of Virginia School of Architecture’s website


Author and Image Credit

Leah Kirssin, Bay Penny, Trenton Rhodes.

Instructor

Ehsan Baharlou

SMASK: A Smart Mask for Amid/Post-COVID

SMASK: A Smart Mask for Amid/Post-COVID

SMASK: A Smart Mask for Amid/Post-COVID

Description

Due to the critical situation of COVID-19, a smart mask—called SMASK—was designed that lowers a face shield over the wearer’s face whenever someone is detected within six feet.

Program Development

Integral to the project was the premise of crowd sourcing, which involved designing and making open source both the online user interface and the wearable device. The mask can be customized and assembled by anyone, and used both in COVID and post-COVID times.

Consumers can select specific use cases based on their needs. Depending on their data privacy needs, they can select their preferences in sharing data. Users can also measure their head to produce a better fitting head ring. The information provided by the customer will allow for personalized feedback and help selecting which face shield to use.

The mask autonomously functions at the individual, surrounding, and regional levels. Through informal data collection and processing, it studies emerging social patterns and its (and users’) interactions with the built environment under certain spatial restrictions. In this way, citizens themselves become sensors of the city and are able to report and potentially solve emerging problems.


Author and Image Credit

Meng Huang and Xun Liu.

Instructor

Ehsan Baharlou